updated 01 december 2023
1. GM CONDUCT
1.1 Behavior
GM's are expected to
have fun..... be involved etc etc..
1.2
Responsibilities
GM's are expected to keep
up an active role with their team and league.
This includes:
- making line changes
when players get injured or suspended
- signing players
and/or coaches
- becoming actively
involved in the Entry Draft
- upgrading team
facilities
- offering feedback
or voting
- writing short
articles after completing a trade
If a GM is unable to
perform his/her duties for a period of time due to personal
reasons, they should
inform the Commissioner so arrangements can be made
to watch over
their team during their absence.
1.3 Submitting
Changes
Line changes are made
with the Editor that is provided. Changes should be
sent attached to
an email with the Subject heading that includes the teams
nickname and
content (eg Flames lines)
The
files that should be submitted can be found in your
"c:\coach
editor" folder and are named:
Eg, BROOKLYNBLAZERS.shl
1.4 Trading
If trade offers or
inquiries about players are received it is expected that GM's
respond in a
kind and prompt manner even if they aren't interested in dealing
or have no
interest in the offer.
1.5 Reports
During the season
GM's are welcome to submit short write-ups about their
team, whether it be
about certain players or how the team is doing or a
remark about a
trade they are making. These remarks will be posted in the
Breakaway email
releases or on a page at the website.
3. LEAGUE INFORMATION
3.2
Seasons
3.2.2.
Regular Season
Teams will play through
an 84 games schedule with 42 of those games on
the road and 42
on home ice.
This
is the season that will determine which teams qualify for Playoffs so all
these games
count towards the overall standings. Two points are awarded
for a win, one
point for a tie and zero for a loss.... unless we decide on a shootout format
then nevermind..
3.2.4 Playoffs
Playoff qualification
will be the top 8 teams in each conference ranked 1-8 by
points order.
Each series below is the best-out-of-7.
not so
much.... top 16 teams as of this year
Quarter
Finals
- 1st place versus
8th place
- 2nd place versus
7th place
- 3rd place versus
6th place
- 4th place versus
5th place
Semi-Finals
- highest standing
team versus lowest advancing from the quarter finals
- next highest
versus next lowest etc...
Conference Final
- in each
conference the two remaining teams face each other; the higher
standing team
gets home ice advantage
Final
- last 2
teams standin....
3.2.5
Off-Season
During this period of
time teams will re-sign players and coaches who have
completed contracts
and make improvements to their Arenas. The Entry
Draft will also take
place.
3.3 Games
3.3.1 Schedule
Teams will play
roughly 3-4 times per week and only once per day when
games are
scheduled...
...sundays will be rest days (unless
S screws up.... )
3.3.2
Overtime
If a game is tied after
the regulation 60 minutes, a 5 minute overtime period
will be played
in an attempt to break the tie.
...then the
shootout....
- changed to 3-3 from
4-4 at Season 5....
3.4
Daily Process
The process of events
on scheduled game days is as follows, times are subject
to change: line
and roster changes are processed shortly after 0800 hours, at
this time they
are verified along with salary caps, Entry Level contracts,
available players
on the Injured/Reserve rosters. The games for the day are
then simulated
and summaries are uploaded to the website as are the statistic
and information
pages, this is normally done by noon. Any pending player
transactions (trades,
signings, releases) are processed and the data files for the
Editor are updated
and sent to the website and GM's who were involved in any
movement.
On days when no games
are scheduled during the Pre-Season, Regular season
or Playoffs the
process of events will only include any pending player
transactions (trades,
signings, or releases.)
4. TEAM INFORMATION
4.1 Rosters
Each team is made up
of a Pro, Farm and Practice Roster. Teams can have a
minimum of 52
and maximum of 66 players in total (all rosters combined.)
... changed to 52/66
for 2020/21 season
4.1.1
Pro Roster
During the Regular
season teams can have 26* players on their Pro roster
and during
Pre-season and Playoffs they can have up to 26. A minimum of
4 centers, 4
left-wing, 4 right-wing, 6 defensemen and 2 goalies is required
for each game.
*If a team has
injured or suspended players then they do not have to carry
the required
number of players on either the Pro or Farm rosters.
Players with an Entry
Level contract can only appear on the Pro Roster until
Game 18 of the
Regular season; from Game 19 through to the end of Playoffs
they are not
eligible.
During the Playoffs, only
players with a Pro Contract are eligible to appear on
the roster.
4.1.2 Farm Roster
The requirements are
the same as those on the Pro roster.
Teams cannot assign a
player who has a value of 80 or higher to this roster
during the
Pre-season, Regular season or Playoffs.
During the Playoffs
players with an Entry Level contract are eligible to appear
as are players
with a Pro contract who have played a minimum of 21 games (or
12 appearances for
goalies)
4.1.3 Practice Roster
4.1.4
Injured/Reserve Roster
4.2
Line-Ups
4.2.1 Format
A teams line-up
will consist of 20 players from either the Pro roster or Farm
roster depending
on which lines are being made. Of this 20, 4 need to be
centers, 4 left-wing,
4 right-wing, 6 defensemen and 2 goalies. You must also
name a captain
and two assistants.
Using these 20
players GM's will make a line-up using the Editor for each of
the following
game situations:
- 4 5on5 forward
trios (Lw-C-Rw)
- 3 5on5 defense pairings
(D-D)
- 2 4on4 units
(W-C-D-D)
- 2 Power play units
(Lw-C-Rw-D-D)
- 2 4on5 units
(W-C-D-D)
- 2 3on5 units
(C-D-D)
- 1 Starting Goalie
and 1 Backup Goalie (only goalies can start/backup)
- 1 captain and 2
assistants (all players on the Game roster are eligible to be
named captain or
an assistant.)
On the 5on5
situations players must appear in their designated position while
for other
situations players can be assigned freely but note that players who
play out of
position may not play up to expectations.
- 3 on 3 OT
format added at Season 5.....
4.2.2 Goaltenders
During the Regular
season goalies can only start in a maximum number of
games total and
can only start a maximum consecutively before they get
overly fatigued
and are forced to sit out and rest. The maximum number of
games is
determined by their Fatigue rating.
..... 62/22
split.. however you get there...
Games a goalie starts
during the Regular season count while games when a goalie
comes into the
game as relief or an injury replacement do not count.
Goalies who reach the
maximum are automatically benched by the Sim even
if they have
been named as the Starter for a game, the back-up goalie will then
start the
game.... not so much so please keep an eye out...
4.2.3 Injuries
Injuries can occur
from the Pre-season right through to the end of the
Playoffs. Players can
be out for as short a time as one day and miss no
games or they
can be out of action for a few months.
... or the
season as we have found out....
4.2.4
Suspensions
There are two ways a
player can get suspended
- gross misconduct:
players will receive a gross misconduct penalty during
the course of a
game if they have been deemed as 'intending to injure' an
opposing player.
Getting this penalty comes with an automatic 1-game
suspension. In cases
when a player is injured due to the penalty and will
be out for a
period of time, the offending player will be suspended for an
additional period
of time equaling that of half the games the injured player is
estimated to
miss.
- accumulation of
misconduct penalties: a running total of misconduct
penalties is kept
from game one of the Regular season through to the
end of the
Playoffs. When a player has received two misconduct
penalties he is
automatically suspended for 2-games. For every two
misconducts after
the initial two, a game is added to the suspension
time.
.... have also
seen 3 fights in a game draw suspensions ...
.... SIM
controls ALL suspensions... I do not adjust...
4.3
Arenas
All teams will begin
with a Type 3 arena for the Pro team and a Type 4 arena for
the Farm team. Teams
can add seats to their arenas in the Off-season as well as
buy new arenas
which allow for further expansion and revenue potential.
5. TEAM FINANCES
5.1.1
Gate (Arena Attendance)
For each home game
teams play they will collect revenue from ticket sales
and concessions.
Attendance is based on performance.
......The ticket
prices can be set on the client as you see fit...............
5.1.5
Bonuses
When the team
accomplishes goals or the GM wins honors the team gets a
bonus. Farm bonuses
are half of those listed below.
- GM of the Year:
1,000,000
- Division Title:
250,000
- Presidents Trophy:
500,000
- Playoff appearance:
200,000
- Division Champion:
750,000
- Conference
Champion: 2,000,000
- League Champion: 5,000,000
5.3
Arena Upgrades
...seats can be
added.... this is how its structured below.....
Name
Level
1: 6000 - $100 - 0 - 0.00%
Level
2: 5000 - $60 - 0 - 0.00%
Level
3: 2000 - $35 - 0 - 0.00%
Level
4: 4000 - $25 - 0 - 0.00%
Luxury: 1000
- $200 - 0 - 0.00%
Total Attendance
: 18000
Farm
Farm Level
1: 2000 - $35 - 0 -
0.00%
Farm Level
2: 1000 - $15 - 0 -
0.00%
Farm
Total Attendance
: 3000
**** so...
ticket prices are auto set at 100-60-35-25-200 for Pro level...less at Farm
level..... each GM can charge whatever they wish for
their seats..... fans will pay more for
a winnin product, and will pay more durin the playoffs...
cost to add seats is
10K per seat.... the SIM will NOT allow certain seat
adjustments... such as overcrowdin of certain sections...not all
monies can go into luxury boxes.... level 2 cannot have more seats
than level 1... level 4 cannot have more seats than level 2
etc...
these stadiums
are massive.... looks like they can hold a shitload of
fans.... mo fans mo money :)
below isn't a
factor atm.....
5.3.1
Type "4" Arena
This is the only arena
available to Farm teams. Its maximum capacity is
10,000 seats and
starts out with 5,000 seats.
5.3.2 Type
"3" Arena
The maximum capacity
is 17,500 seats. The capacity begins at 14,000 seats.
5.3.3 Type
"2" Arena
The maximum capacity
is 21,500 seats and starts off with 18,000. When a
team has
completed a season in this building they can then buy the
Type "1"
arena. It will take one full season to build this arena.
Cost to build:
180,000,000 pucks
5.3.4 Type
"1" Arena
The maximum capacity
is 26,000 seats and starts off with 22,000 when first
constructed. It will
take one full season to build this arena.
Cost to build:
225,000,000 pucks
5.3.5 Renaming
The cost to rename
either arena is based on capacity. The formula is seats
X 100.
If you should build a
new arena you can name the new one without any
additional renaming
costs.
The renaming costs
are waived for new GM's.
5.4 Salary Caps /
Floor
blah blah...stay
around the cap pls :).
The team salary cap
for the 2023/24 season is: 45,000,000 pucks.
The team salary floor
for the 2023/24 season is: 15,000,000 pucks.
The farm team salary
cap for the 2023/24 season is: 3,200,000 pucks.
6. PLAYER INFORMATION
6.1 Pro Contracts
During the closed
market (which will happen after the new rosters are released)
teams will be
able to re-sign up to .... half, rounded down...of
combined ufas and rfas
who have
just finished a Pro
contract and have
a rating over 58. A team can re-sign all of its players who are
under age 25
with a rating under 58..... plus all ELs..... Players with
a rating under 58 and are aged
25 or higher (or 26+
for goalies) are made Unrestricted free-agents and rights are
lost; they can be
re-signed when the open market begins.
Players who are not
re-signed will become, in most cases, Restricted Free-Agents,
so teams will
continue to hold their rights (these rights can be traded.) In some
cases these
players will become Unrestricted Free Agents and rights are lost.
In order to re-sign a
player during the closed market teams must honour a qualifying
salary which is
based on the current salary compared to the average salary of players
within the same
value group and the new contracts length. Players can be signed
for 1-5 years.
Qualifying Salary
Table for Players Over the Average Salary:
1 Year 2 Years 3
Years 4 Years 5 Years
145% 140% 135% 130%
125%
Example: If you have
a player with a salary of 1,500,000 and you want to
re-sign him to a
3-year deal, his salary will be 1,725,000 per season.
Qualifying Salary
Table for Players Over Double the Average Salary:
1 Year 2 Years 3
Years 4 Years 5 Years
80% 85%
90% n/a n/a
This salary reduction
can be used on only one player, provided he is not the
top scoring
player at his position on the team. Using this option will count
as two signings.
Qualifying Salary
Table for Players Under the Average Salary:
1 Year 2 Years 3
Years 4 Years 5 Years
225%
200% 175% 160% 140%
Qualifying Salary
Table for Players Under 50% of the Average Salary:
1 Year 2 Years 3
Years 4 Years 5 Years
325%
300% 285% 275% 250%
Players who become
Restricted Free-Agents will demand a higher salary on the
open market than
they would had they been signed during the closed market.
If they remain
unsigned they will drop their salary demand on a weekly basis by
roughly 5-6%.
Once the demand gets to 75% of their previous salary or to the
minimum, either for
their value or the league minimum, they will become an
Unrestricted
Free-Agent and the team loses their rights (if a player is of retirement
age he will retire
instead of becoming an Unrestricted Free-Agent or if a player is
under 25 years
old (or 26 for a goalie) they will become inactive for the rest of the
season.)
Average Salaries
(determined after re-ranks and includes players who have a
Pro contract or have
completed a Pro or Entry Level contract):
80+
values: 2,200,000
69-79
values: 1,500,000
58-68
values: 700,000
< 58
values: 500,000
6.1.1
Contract Extensions
From game 65 through to
game 84 teams can choose to extend up to three
Pro contracts that
have one year remaining and one Pro Contract that has
2-5 years remaining.
A team must meet a qualifying salary, see charts below.
A salary cannot be
lowered. The extension can be for 1-5 years and there is a
15% signing bonus
based on the entire salary (years X salary.)
...... the NTC
will no longer be offered...
Qualifying
Salary Table for Players Over the Average Salary:
1 Year 2 Years 3
Years 4 Years 5 Years
150%
140% 130% 125% 120%
Qualifying Salary
Table for Players Under the Average Salary:
1 Year 2 Years 3
Years 4 Years 5 Years
225%
200% 175% 160% 140%
Qualifying Salary
Table for Players Under 50% of the Average Salary:
1 Year 2 Years 3
Years 4 Years 5 Years
325%
300% 285% 275% 250%
6.2 Entry Level
Contracts
Players who are
drafted via the Entry Draft automatically receive this
contract and are
signed for up to 3 years, the number of years depending on
their age and
the salary depending on what round they taken in.
Length of Contract:
Player Age Length
Goalie Age Length
18-22 3 18-23 3
23+ 2 24 2
24 1 25 1
Salary:
Round Salary
1 900,000
2 800,000
3 700,000
4 600,000
5 500,000
A player will forfeit
this contract under either of the following circumstances and
at which time
they must be signed to a Pro Contract or be released.
- plays 25 Regular
season games (career) in the Pro league
- plays 10
Regular season games (season) in the Pro league
- turning age
25 (or 26 for goalies)
A team can sign these
players to a Pro contract prior to the Entry Level contract
finishing its
term and may do this at anytime during the Off-season, Pre-season
or prior to game
19 of the Regular season. From game 19 through to the end
of the Regular
season they can be signed to a Pro Contract but at a 150% increase
to their salary
(current salary X 150%). They are ineligible to be signed during
the Playoffs.
When appearing on the
Pro roster during the Regular season, these players
are paid at a
rate that is double their actual salary.
From the end of the
Playoffs to one week prior to the Entry Draft, teams will
have an
opportunity to sign any and all of their players to a Pro contract who
have completed
an Entry Level contract. The salary remains the same as there
is no qualifying
salary in this situation. Players who are not signed by the
above deadline
will become an Unrestricted Free-Agent or if they are still under-
age then they
will re-enter the Entry Draft.
6.3 Salaries
Player salaries are
paid out on a game-to-game basis during the Regular
season only and
they are paid even if a player is benched, injured, suspended
or assigned to
the Practice roster.
..... league minimum
salary 500,000....... all current under 500K contracts will be honored and
adjusted at resignin time...
* some players
make less now... will be adjusted next contract...
6.6
Free-Agents
There are two types
of Free-Agent.
6.6.1 Unrestricted
A player who doesn't
have his rights owned and is 25/26 years or older.
6.6.2 Restricted
A player who has his rights
owned, is either 25/26 years or older and has a
value greater
than 56; or is under 25/26 years old . Restricted free-agents
remain with this
status until their salary demand gets to 75% of their previous
salary at which
time they become an Unrestricted free-agent.
Restricted
free-agents occupy a spot on a team's roster (they are auto-
matically assigned
to the Injury/Reserve roster) but they do not count
against the
salary cap while they remain unsigned.
6.7 Aging
simonT ages
players on their actual b-day....
6.8
Retirement
The initial
retirement age is 36. There are two stages to retiring players; the
first takes
place in the off-season prior to re-ranks taking place, teams may
choose to retire
a player who has been with their team from the very
beginning of the
Regular season and who has at least 160 career pro games
played in the
league (40 career pro games for goalies).
OK ....never
liked this.... if you own a player over 36 at the end of his contract
and wanna let him retire, go ahead...
period... .its your team....
The
second stage
takes place
during the Open Market, a player of retirement age will choose to
retire instead
of becoming an Unrestricted Free Agent. During the year if a
player is
released from a team and he has reached retirement age, he will
retire upon his
release.
At the age of 46 a
player will be forced into retirement and teams will not be
allowed to sign
players to a contract that would take them beyond this age.
..unassigned players
will be retired at age 36....
6.9 League Roster
New players will be
added to the league roster after each season in order to
replace retiring
players and to make sure the future talent pool is well stocked.
Back to Top
7.3 Re-Ranking
Players are re-rated
after each season based only on their Regular season
performance for either
the Pro or Farm team. Pro performance carries much
more weight and
therefore potential for players to gain a higher overall value.
Skaters under 25
years old and goalies under 26 years old will also get their
NHL experience factored
into the equation.
**** simonT ages
the players on their actual b-day.... players that begin the season
(usually first monday in Oct) age 24/goalies
25... will be eligible for their final rerank,
and not
penalized for passin the age barrier durin the season.....
Simon set the b-day business, not COACH....
Back to Top
8. COACH INFORMATION
8.1 Hiring
....... fire the
coach you have..... go 2 the list and pick a new 1..... :)
* please send
in fired coach name and new coach name from list....
8.2 Contracts
All coaches can be
signed for 1-5 years. Salaries are based on their ratings so
a higher rated
coach will usually want more money than a lower rated one and
Farm coaches will
normally earn less than a Pro coach as will assistants.
When re-hiring a
coach a team must pay a qualifying salary in order to retain
them.
1 Year 2 Years 3
Years 4 Years
140% 130% 120% 115%
Example: A teams
coach has completed his contract which paid him 400,000
pucks/year; the
qualifying salary should the team want to sign him to a new
2-year deal would be
520,000/year.
8.8 Retirement
The retirement age is
65 but a team can retain them beyond this age provided
they keep them under
contract. Once they are fired or not re-signed after a
contract expires
and they are of retirement age they will retire immediately.... (when noticed) 🙂 At
the end of the
Regular season all un-hired coaches who are of retirement age
will retire.
At the age of 70 a
coach will be forced into retirement and teams will not be
allowed to sign
players to a contract that would take them beyond this age.
Back to Top
9. PLAYER MOVEMENT
9.1 Entry Draft
9.1.1 When?
This draft will be held
at some point during the Off-season and teams will be
given at least
two weeks notice in order to prepare.
If its not
possible to hold a live draft, it will be conducted via a "wish list"
submission method
via email.
9.1.2 Rounds
There are 5 rounds in
total and the order for the first round will be partially
determined by a
lottery, while rounds 2-5 will be in inverse order of the
Regular season
standings.
There is a small
chance that players taken in Rounds One and/or Two might
be re-rated
prior to the beginning of the season. The Sim will determine if
this happens or
not and to how many players it happens to so teams will be
contacted after
the Draft if their players have been re-rated. This makes
picks in Rounds
One-Two a bit more valuable to hang on to.
9.1.3 Lottery
The bottom
5 teams are the only teams involved.
The drawing is
weighted to give the worst standing team the greatest
chance to win
with a 35% chance. The other 4 teams have an 25, 18, 14,
and 8% chance to
win respectively.
The winner of the
lottery can move up the first round draft order by up to 4
positions while
teams can only fall back by 1.
Draft Pick EL Salary
Round -
1- 900,000
2- 800,000
3- 700,000
4- 600,000
5- 500,000
.
.
9.2 Trades
A team can trade
players, players rights (unsigned players), draft picks (within
the next two
drafts), future considerations and pucks.
Players report to the
same roster they came off of (if a player was on the Pro
Roster of the
previous team, he'll report to the Pro on the new team)
When a team trades
away a player within 4 weeks of the trade deadline they
cannot get that
player back on their team within one calendar year through any
means.
A team can make a
trade through most parts of the Off-season, Pre-season
and Regular
season. The Commissioner will make mention of when it is legal
to trade.
The trade deadline
occurs when its posted at the beginning of the
season..... itll be on the schedule....and on the site....
... 2 team GMs cannot
send their other team a draft pick by any means..... : trade, FA, futures,
etc...
9.2.1 Approval
Process
unless ridiculous,
all trades will go thru....
9.2.2 Trade Review
...see
above....
9.2.3 Future
Considerations
If a team trades
futures they must honor them before the next Pre-season
begins unless a
trade is being made in the Off-season in which case they
have until prior
to the following Pre-season to honor them. If there are any
conflicts it
will be up to the Trade Committee to settle them.
9.3.1 Signing Process
... this changed
a lil bit due 2 switchover.....
OPEN MARKET
- GMs send in offers
on any player you like.. Name, Salary, Years... ill post em in
the following days Breakaway.... there will be a 48 hour window, followed by a
24 hour window, then a closed window..... if only 1 bidder on a certain
player, he will report to that team
- if more
than 1 bidder makes it to the closed bid, I will send all parties a
note askin for a final bid... HI SALARY ALWAYS WINS
- after you see a
player is posted, and you also wish to express interest, simply send in a
note expressin interest, no need for a bid at that moment
as ill ask for a 2nd bid at the closed window....
-
reminder farm players earn 10% of what their salary lists while they play on
the farm... example player makes 250K, he makes 25K while playin on the
farm... full 250K when he goes to the Pros..... however, after the certain
maxed games on the pros (20 or 25) his salary becomes the full 250k on the
farm.... this is where the farm cap can get tricky so keep an eye
out as it will be enforced....(a lil leeway will be allowed for
injuries-suspensions)
***Compensation
- If you are the
winner of a bid, and another team has that player, (as ALL players rights are
still owned by their riginal team until released, signed or until
Open Market is complete) ... compensation may be required....below is a
chart... based on players rank.... any questions send me a note
BEFORE biddin if unsure please...
**** Also note
ALL teams have the right to MATCH any offer, or accept the compensation.....and
also bid on their own players.....
- ALL unsigned
players will be automatically released into the unassigned pool after the
Open Market ....
Compensation
80+ ONE 1st round
picks
75-79 ONE
2nd round pick
70-74 ONE
3rd round pick
65-69 One
5th round pick
9.3.2 League Average
Salaries
This
is what salaries are based on for determining new contracts....
Value Salary
80+
values: 2,200,000
69-79
values: 1,000,000
58-68
values: 700,000
< 58 values:
500,000
9.3.3 Restricted
Free-Agents
When
"winning" offers are made to Restricted Free-Agents that offer can be
matched by the
team that owns his rights or they can opt for Compensation
as outlined and
they have 48 hours to make a choice.
Compensation Table:
ok... this seemed
excessive.... its been altered.....
Salary Compensation
80+ ONE 1st round
picks
75-79 ONE
2nd round pick
70-74 ONE
3rd round pick
65-69 One
5th round pick
...
picks from either of the next two (2) draft years... to be decided between the
two (2) parties.... if unable to, the commish will decide.... if
a winnin team does not posses that pick, they will move UP
a pick (3rd to 2nd for ex...) so pay attention before you
bid :)
9.4 Waivers
There are two ways a
player can be placed on Waivers and there is a 15,000
puck compensation
fee to claim a player off waivers, this fee is paid to the
players former
team. Teams claiming players off waivers must honor the salary
and contract the
player has.
.....yea I don't
bother with all these fees....
- if a 2 team GM puts
in a claim against their other team, their claim moves to the bottom of the
claim order, regardless of standing... in other words, they will only receive
the claim if no other team puts in a claim against any player....
.
9.4.2 Demotion
When players are
re-assigned from the Pro roster to Farm or Practice roster
during the
Regular season or Playoffs they might be required to clear
waivers. Players
exempt from having to clear waivers are: skaters under
the age of 25
and goalies under 26. Players are placed on the Waivers for
only 24 hours
and the same procedure is used as in Section 9.4.1
Rookies do not have
to clear waivers.
Players claimed by
this means must be assigned to the Pro roster.
9.5 Releasing Players
A team can release a
player at just about any point during the year except
during times
when rosters have been frozen by the Commissioner. There is
a twofold penalty
to release a player: 1) the cost is 65% of his remaining
contract which
comes off the teams budget,
A
team cannot release a player who is injured or suspended.
... a player
that is age 36 or older and released will retire....
If a team releases a
Restricted Free-Agent, there is no financial or cap penalty,
they simply
give up the rights to that player.