updated 21 sept 2024
1. GM CONDUCT
1.1 Behavior
GM's are expected to have
fun..... be involved etc etc..
1.2
Responsibilities
GM's are expected to keep
up an active role with their team and league.
This includes:
- making line changes when
players get injured or suspended
- signing players and/or
coaches
- becoming actively
involved in the Entry Draft
- upgrading team
facilities
- offering feedback or
voting
- writing short articles
after completing a trade
If a GM is unable to
perform his/her duties for a period of time due to personal
reasons, they should
inform the Commissioner so arrangements can be made
to watch over their
team during their absence.
1.3 Submitting Changes
Line changes are made with
the Editor (or the web/cloud bit) that is provided. Changes should be
sent attached to an
email with the Subject heading that includes the teams
nickname and content
(eg Flames lines) or uploaded directly/web
The
files that should be submitted can be found in your
"c:\coach
editor" folder and are named:
Eg, BROOKLYNBLAZERS.shl
1.4 Trading
If trade offers or inquiries
about players are received it is expected that GM's
respond in a kind and
prompt manner even if they aren't interested in dealing
or have no interest
in the offer.
3. LEAGUE INFORMATION
3.2
Seasons
3.2.2.
Regular Season
Teams will play through an
84 games schedule with 42 of those games on
the road and 42 on
home ice.
This
is the season that will determine which teams qualify for Playoffs so all
these games count
towards the overall standings. Two points are awarded
for a win, one point
for a tie and zero for a loss.... unless we decide on a shootout format
then nevermind..
3.2.4 Playoffs
Playoff qualification will
be the top 8 teams in each conference ranked 1-8 by
points order. Each
series below is the best-out-of-7.
not so
much.... top 16 teams as of this year
Quarter
Finals
- 1st place versus 8th
place
- 2nd place versus 7th
place
- 3rd place versus 6th
place
- 4th place versus 5th
place
Semi-Finals
- highest standing
team versus lowest advancing from the quarter finals
- next highest
versus next lowest etc...
Conference Final
- in each
conference the two remaining teams face each other; the higher
standing team gets
home ice advantage
Final
- last 2
teams standin....
3.2.5
Off-Season
During this period of time
teams will re-sign players and coaches who have
completed contracts
and make improvements to their Arenas. The Entry
Draft will also take
place.
3.3 Games
3.3.1 Schedule
Teams will play roughly
3-4 times per week and only once per day when
games are
scheduled...
...sundays will be rest days (unless
S screws up.... )
3.3.2
Overtime
If a game is tied after the
regulation 60 minutes, a 5 minute overtime period
will be played in an
attempt to break the tie.
...then the shootout....
- changed to 3-3 from 4-4
at Season 5....
3.4
Daily Process
**** all of this can
be shortened to ... lines are uploaded...games are simmed... output then
a breakaway.... (we all know this by now)
4. TEAM INFORMATION
4.1 Rosters
Each team is made up of a
Pro, Farm and Practice Roster. Teams can have a
minimum of 52 and
maximum of 66 players in total (all rosters combined.)
... changed to 52/66 for
2020/21 season
4.1.1
Pro Roster
During the Regular season
teams can have 26* players on their Pro roster
and during Pre-season
and Playoffs they can have up to 26. A minimum of
4 centers, 4 left-wing, 4
right-wing, 6 defensemen and 2 goalies is required
for each game.
*If a team has injured or
suspended players then they do not have to carry
the required number
of players on either the Pro or Farm rosters.
4.1.2 Farm Roster
The requirements are the
same as those on the Pro roster.
Teams cannot assign a
player who has a value of 80 or higher to this roster
during the
Pre-season, Regular season or Playoffs.
4.2
Line-Ups
4.2.1 Format
A teams line-up
will consist of 20 players from either the Pro roster or Farm
roster depending on
which lines are being made. Of this 20, 4 need to be
centers, 4 left-wing, 4
right-wing, 6 defensemen and 2 goalies. You should
name a captain and
two assistants.
Using these 20 players
GM's will make a line-up using the Editor for each of
the following game
situations:
- 4 5on5 forward trios
(Lw-C-Rw)
- 3 5on5 defense pairings
(D-D)
- 2 4on4 units (W-C-D-D)
- 2 Power play units
(Lw-C-Rw-D-D)
- 2 4on5 units (W-C-D-D)
- 2 3on5 units (C-D-D)
- 1 Starting Goalie and 1
Backup Goalie (only goalies can start/backup)
- 1 captain and 2
assistants (all players on the Game roster are eligible to be
named captain or an
assistant.)
On the 5on5 situations players
should appear in their designated position while
for other situations
players can be assigned freely but note that players who
play out of position
may not play up to expectations.
- 3 on 3 OT
format added at Season 5.....
4.2.2 Goaltenders
During the Regular season
goalies can only start in a maximum number of
games total and can
only start a maximum consecutively before they get
overly fatigued and
are forced to sit out and rest. The maximum number of
games is determined
by their Fatigue rating.
..... 62/22
split.. however you get there...
Games a goalie starts
during the Regular season count while games when a goalie
comes into the game
as relief or an injury replacement do not count (as a starter start)
Goalies who reach the
maximum are automatically benched by the Sim even
if they have been
named as the Starter for a game, the back-up goalie will then
start the game....
not so much so please keep an eye out...
4.2.3 Injuries
Injuries can occur from
the Pre-season right through to the end of the
Playoffs. Players can be
out for as short a time as one day and miss no
games or they can be
out of action for a few months.
... or the
season as we have found out....
4.2.4
Suspensions
There are two ways a
player can get suspended
- gross misconduct:
players will receive a gross misconduct penalty during
the course of a game
if they have been deemed as 'intending to injure' an
opposing player.
Getting this penalty comes with an automatic 1-game
suspension. In cases when
a player is injured due to the penalty and will
be out for a period
of time, the offending player will be suspended for an
additional period of
time
.... have also
seen 3 fights in a game draw suspensions ...
.... SIM
controls ALL suspensions... I do not adjust...
4.3
Arenas
All teams will begin with
a Type 3 arena for the Pro team and a Type 4 arena for
the Farm team. Teams
can add seats to their arenas in the Off-season as well as
buy new arenas which
allow for further expansion and revenue potential.
5. TEAM FINANCES
5.1.1
Gate (Arena Attendance)
For each home game teams
play they will collect revenue from ticket sales
and concessions. Attendance
is based on performance.
......The ticket prices
can be set on the client as you see fit...............
5.3
Arena Upgrades
...seats can be
added.... this is how its structured below.....
Name
Level
1: 6000 - $100 - 0 - 0.00%
Level
2: 5000 - $60 - 0 - 0.00%
Level
3: 2000 - $35 - 0 - 0.00%
Level
4: 4000 - $25 - 0 - 0.00%
Luxury: 1000
- $200 - 0 - 0.00%
Total Attendance
: 18000
Farm
Farm Level
1: 2000 - $35 - 0 -
0.00%
Farm Level
2: 1000 - $15 - 0 -
0.00%
Farm Total Attendance
: 3000
**** so...
ticket prices are auto set at 100-60-35-25-200 for Pro level...less at Farm
level..... each GM can charge whatever they wish for
their seats..... fans will pay more for
a winnin product, and will pay more durin the playoffs...
cost to add seats is 10K
per seat.... the SIM will NOT allow certain seat
adjustments... such as overcrowdin of certain sections...not all
monies can go into luxury boxes.... level 2 cannot have more seats
than level 1... level 4 cannot have more seats than level 2
etc...
these stadiums are
massive.... looks like they can hold a shitload of
fans.... mo fans mo money :)
below isn't a factor
atm.....
5.3.1
Type "4" Arena
This is the only arena
available to Farm teams. Its maximum capacity is
10,000 seats and starts
out with 5,000 seats.
5.3.2 Type "3"
Arena
The maximum capacity is
17,500 seats. The capacity begins at 14,000 seats.
5.3.3 Type "2"
Arena
The maximum capacity is
21,500 seats and starts off with 18,000. When a
team has completed a
season in this building they can then buy the
Type "1" arena.
It will take one full season to build this arena.
Cost to build: 180,000,000
pucks
5.3.4 Type "1"
Arena
The maximum capacity is
26,000 seats and starts off with 22,000 when first
constructed. It will take
one full season to build this arena.
Cost to build: 225,000,000
pucks
5.3.5 Renaming
The cost to rename either
arena is based on capacity. The formula is seats
X 100.
If you should build a new
arena you can name the new one without any
additional renaming
costs.
The renaming costs are
waived for new GM's.
5.4 Salary Caps / Floor
blah blah...stay
around the cap pls :).
The team salary cap for
the 2023/24 season is: 50,000,000 pucks.
The team salary floor for
the 2023/24 season is: 18,000,000 pucks.
The farm team salary cap
for the 2023/24 season is: 3,400,000 pucks.
6. PLAYER INFORMATION
6.1 Pro Contracts
During the closed market
(which will happen after the new rosters are released)
teams will be able to
re-sign up to .... half, rounded down...of
combined ufas and rfas
who have just
finished a Pro
contract and have a
rating over 58. A team can re-sign all of its players who are
under age 25 with a
rating under 58..... plus all ELs..... Players with a
rating under 58 and are aged
25 or higher (or 26+ for
goalies) are made Unrestricted free-agents and rights are
lost; they can be
re-signed when the open market begins.
Players who are not
re-signed will become, in most cases, Restricted Free-Agents,
so teams will
continue to hold their rights (these rights can be traded.) In some
cases these players
will become Unrestricted Free Agents and rights are lost.
In order to re-sign a
player during the closed market teams must honour a qualifying
salary which is based
on the current salary compared to the average salary of players
within the same value
group and the new contracts length. Players can be signed
for 1-5 years.
Qualifying Salary Table
for Players Over the Average Salary:
1 Year 2 Years 3 Years 4
Years 5 Years
165% 176% 155% 140% 135%
Example: If you have a
player with a salary of 1,500,000 and you want to
re-sign him to a
3-year deal, his salary will be 2,325,000 per season.
Qualifying Salary Table
for Players Over Double the Average Salary:
1 Year 2 Years 3 Years 4
Years 5 Years
80% 85%
90% n/a n/a
This salary reduction can
be used on only one player, provided he is not the
top scoring player at
his position on the team. Using this option will count
as two signings.
Qualifying Salary Table
for Players Under the Average Salary:
1 Year 2 Years 3 Years 4
Years 5 Years
275% 250% 205% 175% 150%
Qualifying Salary Table
for Players Under 50% of the Average Salary:
1 Year 2 Years 3 Years 4
Years 5 Years
325% 300% 285% 275% 250%
Players who become
Restricted Free-Agents will demand a higher salary on the
open market than they
would had they been signed during the closed market.
If they remain unsigned
they will drop their salary demand on a weekly basis by
roughly 5-6%. Once
the demand gets to 75% of their previous salary or to the
minimum, either for their
value or the league minimum, they will become an
Unrestricted Free-Agent
and the team loses their rights (if a player is of retirement
age he will retire
instead of becoming an Unrestricted Free-Agent or if a player is
under 25 years old
(or 26 for a goalie) they will become inactive for the rest of the
season.)
Average Salaries
(determined after re-ranks and includes players who have a
Pro contract or have
completed a Pro or Entry Level contract):
80+ values:
2,500,000
69-79 values:
1,400,000
58-68 values:
800,000
< 58
values: 500,000
6.1.1
Contract Extensions
From game 65 through to
game 84 teams can choose to extend up to three
Pro contracts that have one
year remaining and one Pro Contract that has
2-5 years remaining. A
team must meet a qualifying salary, see charts below.
A salary cannot be
lowered. The extension can be for 1-5 years and there is a
15% signing bonus based on
the entire salary (years X salary.)
...... the NTC
will no longer be offered...
Qualifying
Salary Table for Players Over the Average Salary:
1 Year 2 Years 3 Years 4
Years 5 Years
180% 170% 150% 145% 140%
Qualifying Salary Table
for Players Under the Average Salary:
1 Year 2 Years 3 Years 4
Years 5 Years
250% 225% 205% 175% 150%
Qualifying Salary Table
for Players Under 50% of the Average Salary:
1 Year 2 Years 3 Years 4
Years 5 Years
325% 300% 285% 275% 250%
6.2 Entry Level Contracts
Players who are drafted
via the Entry Draft automatically receive this
contract and are
signed for up to 3 years, the number of years depending on
their age and the
salary depending on what round they taken in.
Length of Contract:
Player Age Length Goalie
Age Length
18-22 3 18-23 3
23+ 2 24 2
24 1 25 1
Salary:
Round Salary
1 1,000,000
2 900,000
3 800,000
4 700,000
5 600,000
A player will forfeit this
contract under either of the following circumstances and
at which time they
must be signed to a Pro Contract or be released.
- plays 25 Regular season
games (career) in the Pro league
- plays 10
Regular season games (season) in the Pro league
- turning age 25
(or 26 for goalies)
A team can sign these
players to a Pro contract prior to the Entry Level contract
finishing its term
and may do this at anytime during the Off-season, Pre-season
or prior to game 19
of the Regular season. From game 19 through to the end
of the Regular season
they can be signed to a Pro Contract but at a 150% increase
to their salary
(current salary X 150%). They are ineligible to be signed during
the Playoffs.
When appearing on the Pro
roster during the Regular season, these players
are paid at a rate that
is double their actual salary.
From the end of the
Playoffs to one week prior to the Entry Draft, teams will
have an opportunity
to sign any and all of their players to a Pro contract who
have completed an
Entry Level contract. The salary remains the same as there
is no qualifying
salary in this situation. Players who are not signed by the
above deadline will
become an Unrestricted Free-Agent or if they are still under-
age then they will
re-enter the Entry Draft.
6.3 Salaries
Player salaries are paid
out on a game-to-game basis during the Regular
season only and they
are paid even if a player is benched, injured, suspended
or assigned to the
Practice roster.
..... league minimum
salary 500,000....... all current under 500K contracts will be honored and
adjusted at resignin time...
* some players
make less now... will be adjusted next contract...
6.6
Free-Agents
There are two types of
Free-Agent... but both RFA/UFAs count as same when calculating half rounded
down resigns...
6.6.1 Unrestricted
A player who doesn't have
his rights owned and is 25/26 years or older.
6.6.2 Restricted
A player who has his
rights owned, is either 25/26 years or older and has a
value greater than 56;
or is under 25/26 years old . Restricted free-agents
remain with this
status until their salary demand gets to 75% of their previous
salary at which time
they become an Unrestricted free-agent.
Restricted free-agents
occupy a spot on a team's roster (they are auto-
matically assigned to
the Injury/Reserve roster) but they do not count
against the salary
cap while they remain unsigned.
6.7 Aging
simonT ages players
on their actual b-day....
6.8
Retirement
The initial retirement age
is 36. There are two stages to retiring players; the
first takes place in
the off-season prior to re-ranks taking place, teams may
choose to retire a
player who has been with their team from the very
beginning of the
Regular season and who has at least 160 career pro games
played in the league
(40 career pro games for goalies).
OK ....never
liked this.... if you own a player over 36 at the end of his contract
and wanna let him retire, go ahead...
period... .its your team....
The second
stage
takes place during
the Open Market, a player of retirement age will choose to
retire instead
of becoming an Unrestricted Free Agent. During the year if a
player is released
from a team and he has reached retirement age, he will
retire upon his
release.
At the age of 46 a player
will be forced into retirement and teams will not be
allowed to sign
players to a contract that would take them beyond this age.
..unassigned players
will be retired at age 36....
6.9 League Roster
New players will be added
to the league roster after each season in order to
replace retiring
players and to make sure the future talent pool is well stocked.
Back to Top
7.3 Re-Ranking
Players are re-rated after
each season based only on their Regular season
performance for
either the Pro or Farm team. Pro performance carries much
more weight and
therefore potential for players to gain a higher overall value.
Skaters under 25 years old
and goalies under 26 years old will also get their
NHL experience factored
into the equation.
**** simonT ages
the players on their actual b-day.... players that begin the season
(usually first monday in Oct) age 24/goalies
25... will be eligible for their final rerank,
and not
penalized for passin the age barrier durin the season.....
Simon set the b-day business, not COACH....
****added 01 sept 2024
01 sept 2024
update..... this rule looks like it will be updated... 3) Goalies with
80+ rank (starters) are expected to have near 30 wins/3.25 gaa/.875 sv pct to
maintain rank... backup goalies are based on what they do... a .500 record will
keep their rank is the standard...... we will find new stats that are to be the
'norm'... expect somethin close to league averages from this previous
season.... (rough guess would be somethin like 3.25 - 3.50 GAA .875
sv pct or in that area ...) this will be eyeballed again after next season as
may need tweakin...
22 MAY 2023
UPDATE... below is the general guidelines that ive used so will simply
send the usual note as very little changes with the rerank process... scorin up
a tick and fightin as usual goes down a tick... weve lowered the fightin 6-7-8
years or so .... its been brought up that since we draft a year behind we look
at possible changes to affect the newly drafted kids... but it wont be
implemented this year... but well discuss it... releasin/retirin old/over age
guys to free up a spot for a kid may increase the rank of the kid a bit...
(check salary cap for cap space also)... as we have been adjustin all
salaries the last few years well up the cap a lil more than the usual 1M/100K
this year....note me if needed... k
... i always do pro
1st then farm ..sometimes a 'farmer' gets called up and i miss him when i
do farm etc or vice versa...... then ill ask for ya to send in guys i
missed as i always do... eyes get buggy/brain gets foggy /plenty of excuses...
please keep in mind its tough to rerank a guy when they dont play so kindly
eyeball yer team 1st... lastly to save some time i only skimmed over the
usual 'depth/dummies' and largely ignored all players under rank 60 this season
age 22+ ... if they are still rank 57-58 or so and age 22-23 ish theyll most
likely be in unassigned when their contracts run out... if i miss a kid please
say so!!!!!!!!!!!!!!!! and ill be happy to eyeball.... nothin new below
this.....
copied this
from 2017 file...
sim does auto rerank..... then I go over teams players and
roster.....
I pay particular attention to:
1) players under 25 ( guys with reranks left ....) check with nhl stats
etc.... coach stats... draft picked etc... some guys are easier than
others needless 2 say..... (remember I always use syd Crosby in my
examples).... a guy like Crosby would get a good rerank as he was a
1st round pick in nhl and coach draft.... others I hafta eyeball... havin a
huge farm season not always means a big rerank as farm easier 2
get goals-points-scorin as you can see.....
2) stars.... stars that have big seasons usually don't change much... a point
up or so..(unless they also get the nhl rank with it).. stars that have ok
seasons mebbe a point down or so..... stars that have lousy seasons
drop a bit more....
-rough guideline is as
follows...
1) Forwards ranked 80+
need 1 point per game to keep their rank.. (or close.. a big +/- or bein EL
still will help if slightly under...)
2) D men with 80+ rank
need about .5 points a game and again a solid plus or EL eligibility are
accounted for...
3) Goalies with 80+ rank
(starters) are expected to have near 30 wins/3.00 gaa/.900 sv pct to maintain
rank... backup goalies are based on what they do... a .500 record will keep
their rank is the standard...
3) age... at the initial age 36 of retirement, if players start 2 suffer
in performance they will get hit harder by me .... also, the kids at an early
age that do very well will get a bigger bump .....
... I set the min-max at 10 point swing in the sim at the beginning of new
COACH and haven't changed it.... so no player can climb-drop more than that in
1 year.....
4) positions.... if a team has 200 goalies they wont all get reranked as
much as if they only had 4 or 5... just as sean used 2 do..... I always
said I would try 2 keep COACH as close 2 the old ways as
possible.... and im tryin to....
5) time played... guys that don't play...even EL guys... even top draft
picks.... wont get as good a bump if they don't play the previous year in
COACH...... but some gms draft a guy... and he rides the bench the entire
season until his rank goes up..... he gets a bit of a bump because he is under
25 and in the nhl if he is..i dont judge how we all manage our teams.... but I
don't help out if he doesn't play in COACH.. ITS TOUGH TO RANK A GUY THAT
DOESNT PLAY..... I try 2 follo the guidelines as much as possible in this
area..... never liked a lot of seans rules-guidelines..... but reranks
seemed very fair 2 me....
6) stats..... snipers get a bump in scorin or
shootin...etc...playmakers in passin etc.... that sorta thing... tough
guys in aggression...
7) I just skim over the depth guys.... they don't usually change much
from year 2 year..... big seasons will get a bump but not many depth guys have
big seasons.... i do look at team leaders...
then I post a note sayin if I missed anything lemme know.... as I usually
miss a few :)
SIM ranks all coaches and i do NOT adjust... and unnasigned I just quickly
eyeball... mostly for guys that were in the nhl..... League winner gets to
create 3 new coaches from this seasons retired players
.....
Back to Top
8. COACH INFORMATION
8.1 Hiring
....... fire the
coach you have..... go 2 the list and pick a new 1..... :)
* please send in
fired coach name and new coach name from list....
8.2 Contracts
All coaches can be signed
for 1-5 years. Salaries are based on their ratings so
a higher rated coach
will usually want more money than a lower rated one and
Farm coaches will normally
earn less than a Pro coach as will assistants.
When re-hiring a coach a
team must pay a qualifying salary in order to retain
them.
1 Year 2 Years 3 Years 4
Years
140% 130% 120% 115%
Example: A teams coach has
completed his contract which paid him 400,000
pucks/year; the qualifying
salary should the team want to sign him to a new
2-year deal would be
520,000/year.
8.8 Retirement
The retirement age is 65
but a team can retain them beyond this age provided
they keep them under
contract. Once they are fired or not re-signed after a
contract expires and
they are of retirement age they will retire immediately.... (when
noticed) 🙂 At
the end of the Regular
season all un-hired coaches who are of retirement age
will retire.
At the age of 70 a coach
will be forced into retirement and teams will not be
allowed to sign
players to a contract that would take them beyond this age.
Back to Top
9. PLAYER MOVEMENT
9.1 Entry Draft
9.1.1 When?
This draft will be held at
some point during the Off-season and teams will be
given at least
two weeks notice in order to prepare.
If its not
possible to hold a live draft, it will be conducted via a "wish list"
submission method via
email.
9.1.2 Rounds
There are 5 rounds in
total and the order for the first round will be partially
determined by a
lottery, while rounds 2-5 will be in inverse order of the
Regular season standings.
There is a small chance
that players taken in Rounds One and/or Two might
be re-rated prior to
the beginning of the season. The Sim will determine if
this happens or not
and to how many players it happens to so teams will be
contacted after the
Draft if their players have been re-rated. This makes
picks in Rounds
One-Two a bit more valuable to hang on to.
9.1.3 Lottery
The bottom
5 teams are the only teams involved.
The drawing is weighted to
give the worst standing team the greatest
chance to win with a
35% chance. The other 4 teams have an 25, 18, 14,
and 8% chance to win
respectively.
The winner of the lottery
can move up the first round draft order by up to 4
positions while teams
can only fall back by 1.
Draft Pick EL Salary
Round -
1- 1,000,000
2- 900,000
3- 800,000
4- 700,000
5- 600,000
.
.
9.2 Trades
A team can trade players,
players rights (unsigned players), draft picks (within
the next two drafts),
future considerations and pucks.
Players report to the same
roster they came off of (if a player was on the Pro
Roster of the previous
team, he'll report to the Pro on the new team)
When a team trades away a
player within 4 weeks of the trade deadline they
cannot get that
player back on their team within one calendar year through any
means.
A team can make a trade
through most parts of the Off-season, Pre-season
and Regular season.
The Commissioner will make mention of when it is legal
to trade.
The trade deadline occurs
when its posted at the beginning of the season..... itll be
on the schedule....and on the site....
... 2 team GMs cannot send
their other team a draft pick by any means..... : trade, FA, futures,
etc...
9.2.1 Approval Process
unless ridiculous,
all trades will go thru....
9.2.2 Trade Review
...see
above....
9.2.3 Future
Considerations
If a team trades futures
they must honor them before the next Pre-season
begins unless a trade
is being made in the Off-season in which case they
have until prior to
the following Pre-season to honor them. If there are any
conflicts it will be
up to the Trade Committee to settle them.
9.3.1 Signing Process
... this changed
a lil bit due 2 switchover.....
OPEN MARKET
- GMs send in offers on
any player you like.. Name, Salary, Years... ill post em in the
following days Breakaway.... there will be a 48 hour window, followed by a 24
hour window, then a closed window..... if only 1 bidder on a certain
player, he will report to that team
- if more than 1
bidder makes it to the closed bid, I will send all parties a
note askin for a final bid... HI SALARY ALWAYS WINS
- after you see a player
is posted, and you also wish to express interest, simply send in a
note expressin interest, no need for a bid at that moment
as ill ask for a 2nd bid at the closed window....
-
reminder farm players earn 10% of what their salary lists while they play on
the farm... example player makes 250K, he makes 25K while playin on
the farm... full 250K when he goes to the Pros..... however, after the certain maxed
games on the pros (20 or 25) his salary becomes the full 250k on the
farm.... this is where the farm cap can get tricky so keep an eye
out as it will be enforced....(a lil leeway will be allowed for
injuries-suspensions)
***Compensation
- If you are the winner of
a bid, and another team has that player, (as ALL players rights are still owned
by their original team until released, signed or until Open Market is
complete) ... compensation may be required....below is a chart... based on
players rank.... any questions send me a note BEFORE biddin if unsure
please...
**** Also note
ALL teams have the right to MATCH any offer, or accept the compensation.....and
also bid on their own players.....
- ALL unsigned players will
be automatically released into the unassigned pool after the Open Market
....
Compensation
80+ ONE 1st round
picks
75-79 ONE
2nd round pick
70-74 ONE
3rd round pick
65-69 One
5th round pick
9.3.2 League Average
Salaries
This
is what salaries are based on for determining new contracts....
Value Salary
80+ values: 2,500,000
69-79 values: 1,400,000
58-68 values: 800,000
< 58 values: 500,000
9.3.3 Restricted
Free-Agents
When "winning"
offers are made to Restricted Free-Agents that offer can be
matched by the team
that owns his rights or they can opt for Compensation
as outlined and they
have 48 hours to make a choice.
Compensation Table:
ok... this seemed
excessive.... its been altered.....
Salary Compensation
80+ ONE 1st round
picks
75-79 ONE
2nd round pick
70-74 ONE
3rd round pick
65-69 One
5th round pick
...
picks from either of the next two (2) draft years... to be decided between the
two (2) parties.... if unable to, the commish will decide.... if
a winnin team does not posses that pick, they will move UP
a pick (3rd to 2nd for ex...) so pay attention before you
bid :)
9.4 Waivers
There are two ways a
player can be placed on Waivers and there is a 15,000
puck compensation fee
to claim a player off waivers, this fee is paid to the
players former team.
Teams claiming players off waivers must honor the salary
and contract the
player has.
.....yea I don't bother
with all these fees....
- if a 2 team GM puts in a
claim against their other team, their claim moves to the bottom of the claim
order, regardless of standing... in other words, they will only receive the
claim if no other team puts in a claim against any player....
.
9.4.2 Demotion
When players are
re-assigned from the Pro roster to Farm or Practice roster
during the Regular
season or Playoffs they might be required to clear
waivers. Players exempt
from having to clear waivers are: skaters under
the age of 25 and
goalies under 26. Players are placed on the Waivers for
only 24 hours and the
same procedure is used as in Section 9.4.1
Rookies
do not have to clear waivers.
Players claimed by this
means must be assigned to the Pro roster.
9.5 Releasing Players
A team can release a
player at just about any point during the year except
during times when
rosters have been frozen by the Commissioner. There is
a twofold penalty to
release a player: 1) the cost is 65% of his remaining
contract which comes
off the teams budget,
A team
cannot release a player who is injured or suspended.
... a player
that is age 36 or older and released will retire....
If a team releases a
Restricted Free-Agent, there is no financial or cap penalty,
they simply give up
the rights to that player.