updated 16 may 2024
1. GM CONDUCT
1.1 Behavior
GM's are expected to have
fun..... be involved etc etc..
1.2 Responsibilities
GM's are expected to keep up an active role with their team and
league.
This includes:
- making line changes when players get injured or suspended
- signing players and/or coaches
- becoming actively involved in the Entry Draft
- upgrading team facilities
- offering feedback or voting
- writing short articles after completing a trade
If a GM is unable to perform his/her duties for a period of time
due to personal
reasons, they should inform the Commissioner so arrangements can
be made
to watch over their team during their absence.
1.3 Submitting Changes
Line changes are made with the Editor that is provided. Changes
should be
sent attached to an email with the Subject heading that
includes the teams
nickname and content (eg Flames lines)
The files that
should be submitted can be found in your
"c:\coach editor" folder and are named:
Eg, BROOKLYNBLAZERS.shl
1.4 Trading
If trade offers or inquiries about players are received it is
expected that GM's
respond in a kind and prompt manner even if they aren't
interested in dealing
or have no interest in the offer.
1.5 Reports
During the season GM's are welcome to submit short write-ups about
their
team, whether it be about certain players or how the team is doing
or a
remark about a trade they are making. These remarks will be
posted in the
Breakaway email releases or on a page at the website.
3. LEAGUE INFORMATION
3.2 Seasons
3.2.2. Regular
Season
Teams will play through an 84 games schedule with 42 of those
games on
the road and 42 on home ice.
This
is the season that will determine which teams qualify for Playoffs so all
these games count towards the overall standings. Two points
are awarded
for a win, one point for a tie and zero for a loss.... unless
we decide on a shootout format then nevermind..
3.2.4 Playoffs
Playoff qualification will be the top 8 teams in each conference
ranked 1-8 by
points order. Each series below is the best-out-of-7.
not so much.... top 16 teams as of this
year
Quarter
Finals
- 1st place versus 8th place
- 2nd place versus 7th place
- 3rd place versus 6th place
- 4th place versus 5th place
Semi-Finals
- highest standing team versus lowest advancing from the
quarter finals
- next highest versus next lowest etc...
Conference Final
- in each conference the two remaining teams face each
other; the higher
standing team gets home ice advantage
Final
- last 2 teams standin....
3.2.5 Off-Season
During this period of time teams will re-sign players and coaches
who have
completed contracts and make improvements to their Arenas.
The Entry
Draft will also take place.
3.3 Games
3.3.1 Schedule
Teams will play roughly 3-4 times per week and only once per day
when
games are scheduled...
...sundays will be rest days (unless
S screws up.... )
3.3.2 Overtime
If a game is tied after the regulation 60 minutes, a 5 minute
overtime period
will be played in an attempt to break the tie.
...then the shootout....
- changed to 3-3 from 4-4 at Season 5....
3.4 Daily Process
The process of events on scheduled game days is as follows, times
are subject
to change: line and roster changes are processed shortly
after 0800 hours, at
this time they are verified along with salary caps, Entry
Level contracts,
available players on the Injured/Reserve rosters. The games
for the day are
then simulated and summaries are uploaded to the website as
are the statistic
and information pages, this is normally done by noon. Any
pending player
transactions (trades, signings, releases) are processed and
the data files for the
Editor are updated and sent to the website and GM's who were
involved in any
movement.
On days when no games are scheduled during the Pre-Season, Regular
season
or Playoffs the process of events will only include any
pending player
transactions (trades, signings, or releases.)
4. TEAM INFORMATION
4.1 Rosters
Each team is made up of a Pro, Farm and Practice Roster. Teams can
have a
minimum of 52 and maximum of 66 players in total (all rosters
combined.)
... changed to 52/66 for 2020/21 season
4.1.1 Pro Roster
During the Regular season teams can have 26* players on their Pro
roster
and during Pre-season and Playoffs they can have up to 26. A
minimum of
4 centers, 4 left-wing, 4 right-wing, 6 defensemen and 2 goalies
is required
for each game.
*If a team has injured or suspended players then they do not have
to carry
the required number of players on either the Pro or Farm
rosters.
Players with an Entry Level contract can only appear on the Pro
Roster until
Game 18 of the Regular season; from Game 19 through to the end of
Playoffs
they are not eligible.
During the Playoffs, only players with a Pro Contract are eligible
to appear on
the roster.
4.1.2 Farm Roster
The requirements are the same as those on the Pro roster.
Teams cannot assign a player who has a value of 80 or higher to
this roster
during the Pre-season, Regular season or Playoffs.
During the Playoffs players with an Entry Level contract are
eligible to appear
as are players with a Pro contract who have played a minimum
of 21 games (or
12 appearances for goalies)
4.1.3 Practice Roster
4.1.4 Injured/Reserve
Roster
4.2 Line-Ups
4.2.1 Format
A teams line-up will consist of 20 players from either
the Pro roster or Farm
roster depending on which lines are being made. Of this 20, 4
need to be
centers, 4 left-wing, 4 right-wing, 6 defensemen and 2 goalies.
You must also
name a captain and two assistants.
Using these 20 players GM's will make a line-up using the Editor
for each of
the following game situations:
- 4 5on5 forward trios (Lw-C-Rw)
- 3 5on5 defense pairings (D-D)
- 2 4on4 units (W-C-D-D)
- 2 Power play units (Lw-C-Rw-D-D)
- 2 4on5 units (W-C-D-D)
- 2 3on5 units (C-D-D)
- 1 Starting Goalie and 1 Backup Goalie (only goalies can
start/backup)
- 1 captain and 2 assistants (all players on the Game roster are
eligible to be
named captain or an assistant.)
On the 5on5 situations players must appear in their designated
position while
for other situations players can be assigned freely but note
that players who
play out of position may not play up to expectations.
- 3 on 3 OT format added at Season 5.....
4.2.2 Goaltenders
During the Regular season goalies can only start in a maximum
number of
games total and can only start a maximum consecutively before
they get
overly fatigued and are forced to sit out and rest. The
maximum number of
games is determined by their Fatigue rating.
..... 62/22 split.. however you get there...
Games a goalie starts during the Regular season count while games
when a goalie
comes into the game as relief or an injury replacement do not
count.
Goalies who reach the maximum are automatically benched by the Sim
even
if they have been named as the Starter for a game, the
back-up goalie will then
start the game.... not so much so please keep an eye out...
4.2.3 Injuries
Injuries can occur from the Pre-season right through to the end of
the
Playoffs. Players can be out for as short a time as one day and
miss no
games or they can be out of action for a few months.
... or the season as we have found out....
4.2.4 Suspensions
There are two ways a player can get suspended
- gross misconduct: players will receive a gross
misconduct penalty during
the course of a game if they have been deemed as 'intending
to injure' an
opposing player. Getting this penalty comes with an automatic
1-game
suspension. In cases when a player is injured due to the penalty
and will
be out for a period of time, the offending player will be
suspended for an
additional period of time equaling that of half the games the
injured player is
estimated to miss.
- accumulation of misconduct penalties: a running total
of misconduct
penalties is kept from game one of the Regular season through
to the
end of the Playoffs. When a player has received two
misconduct
penalties he is automatically suspended for 2-games. For
every two
misconducts after the initial two, a game is added to the
suspension
time.
.... have also seen 3 fights in a game draw suspensions
...
.... SIM controls ALL suspensions... I do not adjust...
4.3 Arenas
All teams will begin with a Type 3 arena for the Pro team and a
Type 4 arena for
the Farm team. Teams can add seats to their arenas in the
Off-season as well as
buy new arenas which allow for further expansion and revenue
potential.
5. TEAM FINANCES
5.1.1 Gate (Arena
Attendance)
For each home game teams play they will collect revenue from
ticket sales
and concessions. Attendance is based on performance.
......The ticket prices can be set on the client as you see
fit...............
5.1.5 Bonuses
When the team accomplishes goals or the GM wins honors the team
gets a
bonus. Farm bonuses are half of those listed below.
- GM of the Year: 1,000,000
- Division Title: 250,000
- Presidents Trophy: 500,000
- Playoff appearance: 200,000
- Division Champion: 750,000
- Conference Champion: 2,000,000
- League Champion: 5,000,000
5.3 Arena Upgrades
...seats can be added.... this is
how its structured below.....
Name
Level 1: 6000
- $100 - 0 - 0.00%
Level 2: 5000
- $60 - 0 - 0.00%
Level 3: 2000
- $35 - 0 - 0.00%
Level 4: 4000
- $25 - 0 - 0.00%
Luxury: 1000
- $200 - 0 - 0.00%
Total Attendance
: 18000
Farm
Farm Level
1: 2000 - $35 - 0 -
0.00%
Farm Level
2: 1000 - $15 - 0 -
0.00%
Farm Total Attendance
: 3000
**** so... ticket prices are auto set at
100-60-35-25-200 for Pro level...less at Farm
level..... each GM can charge whatever they wish for
their seats..... fans will pay more for a winnin product,
and will pay more durin the playoffs...
cost to add seats is 10K per seat.... the SIM will NOT
allow certain seat adjustments... such as overcrowdin of
certain sections...not all monies can go into luxury boxes.... level
2 cannot have more seats than level 1... level 4 cannot have more
seats than level 2 etc...
these stadiums are massive.... looks like they can
hold a shitload of
fans.... mo fans mo money :)
below isn't a factor atm.....
5.3.1 Type
"4" Arena
This is the only arena available to Farm teams. Its maximum
capacity is
10,000 seats and starts out with 5,000 seats.
5.3.2 Type "3" Arena
The maximum capacity is 17,500 seats. The capacity begins at
14,000 seats.
5.3.3 Type "2" Arena
The maximum capacity is 21,500 seats and starts off with 18,000.
When a
team has completed a season in this building they can then
buy the
Type "1" arena. It will take one full season to build
this arena.
Cost to build: 180,000,000 pucks
5.3.4 Type "1" Arena
The maximum capacity is 26,000 seats and starts off with 22,000
when first
constructed. It will take one full season to build this arena.
Cost to build: 225,000,000 pucks
5.3.5 Renaming
The cost to rename either arena is based on capacity. The formula
is seats
X 100.
If you should build a new arena you can name the new one without
any
additional renaming costs.
The renaming costs are waived for new GM's.
5.4 Salary Caps / Floor
blah blah...stay around the cap pls :).
The team salary cap for the 2023/24 season is: 45,000,000 pucks.
The team salary floor for the 2023/24 season
is: 15,000,000 pucks.
The farm team salary cap for the 2023/24 season is:
3,200,000 pucks.
6. PLAYER INFORMATION
6.1 Pro Contracts
During the closed market (which will happen after the new rosters
are released)
teams will be able to re-sign up to .... half,
rounded down...of combined ufas and rfas
who have just finished a Pro
contract and have a rating over 58. A team can re-sign all of
its players who are
under age 25 with a rating under 58..... plus all
ELs..... Players with a rating under 58 and are aged
25 or higher (or 26+ for goalies) are made Unrestricted
free-agents and rights are
lost; they can be re-signed when the open market begins.
Players who are not re-signed will become, in most cases,
Restricted Free-Agents,
so teams will continue to hold their rights (these rights can
be traded.) In some
cases these players will become Unrestricted Free Agents and
rights are lost.
In order to re-sign a player during the closed market teams
must honour a qualifying
salary which is based on the current salary compared to the
average salary of players
within the same value group and the new contracts length.
Players can be signed
for 1-5 years.
Qualifying Salary Table for Players Over the Average
Salary:
1 Year 2 Years 3 Years 4 Years 5 Years
145% 140% 135% 130% 125%
Example: If you have a player with a salary of 1,500,000 and you
want to
re-sign him to a 3-year deal, his salary will be 1,725,000
per season.
Qualifying Salary Table for Players Over Double the
Average Salary:
1 Year 2 Years 3 Years 4 Years 5 Years
80% 85% 90% n/a n/a
This salary reduction can be used on only one player, provided he
is not the
top scoring player at his position on the team. Using this
option will count
as two signings.
Qualifying Salary Table for Players Under the Average
Salary:
1 Year 2 Years 3 Years 4 Years 5 Years
225% 200% 175% 160% 140%
Qualifying Salary Table for Players Under 50% of the Average
Salary:
1 Year 2 Years 3 Years 4 Years 5 Years
325% 300% 285% 275% 250%
Players who become Restricted Free-Agents will demand a higher
salary on the
open market than they would had they been signed during the
closed market.
If they remain unsigned they will drop their salary demand on a
weekly basis by
roughly 5-6%. Once the demand gets to 75% of their previous
salary or to the
minimum, either for their value or the league minimum, they will
become an
Unrestricted Free-Agent and the team loses their rights (if a
player is of retirement
age he will retire instead of becoming an Unrestricted
Free-Agent or if a player is
under 25 years old (or 26 for a goalie) they will become
inactive for the rest of the
season.)
Average Salaries (determined after re-ranks and includes players
who have a
Pro contract or have completed a Pro or Entry Level contract):
80+ values: 2,200,000
69-79 values: 1,500,000
58-68 values: 700,000
< 58 values: 500,000
6.1.1 Contract Extensions
From game 65 through to game 84 teams can choose to extend up to
three
Pro contracts that have one year remaining and one Pro Contract
that has
2-5 years remaining. A team must meet a qualifying salary, see
charts below.
A salary cannot be lowered. The extension can be for 1-5 years and
there is a
15% signing bonus based on the entire salary (years X salary.)
...... the NTC
will no longer be offered...
Qualifying
Salary Table for Players Over the Average Salary:
1 Year 2 Years 3 Years 4 Years 5 Years
150% 140% 130% 125% 120%
Qualifying Salary Table for Players Under the Average
Salary:
1 Year 2 Years 3 Years 4 Years 5 Years
225% 200% 175% 160% 140%
Qualifying Salary Table for Players Under 50% of the Average
Salary:
1 Year 2 Years 3 Years 4 Years 5 Years
325% 300% 285% 275% 250%
6.2 Entry Level Contracts
Players who are drafted via the Entry Draft automatically receive
this
contract and are signed for up to 3 years, the number of
years depending on
their age and the salary depending on what round they taken
in.
Length of Contract:
Player Age Length Goalie Age Length
18-22 3 18-23 3
23+ 2 24 2
24 1 25 1
Salary:
Round Salary
1 900,000
2 800,000
3 700,000
4 600,000
5 500,000
A player will forfeit this contract under either of the following
circumstances and
at which time they must be signed to a Pro Contract or be
released.
- plays 25 Regular season games (career) in the Pro league
- plays 10 Regular season games (season) in the Pro
league
- turning age 25 (or 26 for goalies)
A team can sign these players to a Pro contract prior to the Entry
Level contract
finishing its term and may do this
at anytime during the Off-season, Pre-season
or prior to game 19 of the Regular season. From game 19
through to the end
of the Regular season they can be signed to a Pro Contract
but at a 150% increase
to their salary (current salary X 150%). They are ineligible
to be signed during
the Playoffs.
When appearing on the Pro roster during the Regular season, these
players
are paid at a rate that is double their actual salary.
From the end of the Playoffs to one week prior to the Entry Draft,
teams will
have an opportunity to sign any and all of their players to a
Pro contract who
have completed an Entry Level contract. The salary remains
the same as there
is no qualifying salary in this situation. Players who are
not signed by the
above deadline will become an Unrestricted Free-Agent or if
they are still under-
age then they will re-enter the Entry Draft.
6.3 Salaries
Player salaries are paid out on a game-to-game basis during the
Regular
season only and they are paid even if a player is benched,
injured, suspended
or assigned to the Practice roster.
..... league minimum salary 500,000....... all
current under 500K contracts will be honored and adjusted at resignin time...
* some players make less now... will be adjusted next
contract...
6.6 Free-Agents
There are two types of Free-Agent.
6.6.1 Unrestricted
A player who doesn't have his rights owned and is 25/26 years or
older.
6.6.2 Restricted
A player who has his rights owned, is either 25/26 years or older
and has a
value greater than 56; or is under 25/26 years old .
Restricted free-agents
remain with this status until their salary demand gets to 75%
of their previous
salary at which time they become an Unrestricted free-agent.
Restricted free-agents occupy a spot on a team's roster (they are
auto-
matically assigned to the Injury/Reserve roster) but they do
not count
against the salary cap while they remain unsigned.
6.7 Aging
simonT ages players on their actual b-day....
6.8 Retirement
The initial retirement age is 36. There are two stages to retiring
players; the
first takes place in the off-season prior to re-ranks taking
place, teams may
choose to retire a player who has been with their team from
the very
beginning of the Regular season and who has at least 160
career pro games
played in the league (40 career pro games for goalies).
OK ....never liked this.... if you own a player over 36
at the end of his contract and wanna let him
retire, go ahead... period... .its your team....
The second stage
takes place during the Open Market, a player of retirement
age will choose to
retire instead of becoming an Unrestricted Free
Agent. During the year if a
player is released from a team and he has reached retirement
age, he will
retire upon his release.
At the age of 46 a player will be forced into retirement and teams
will not be
allowed to sign players to a contract that would take them
beyond this age.
..unassigned players will be retired at age 36....
6.9 League Roster
New players will be added to the league roster after each season
in order to
replace retiring players and to make sure the future talent
pool is well stocked.
Back to Top
7.3 Re-Ranking
Players are re-rated after each season based only on their Regular
season
performance for either the Pro or Farm team. Pro performance
carries much
more weight and therefore potential for players to gain a
higher overall value.
Skaters under 25 years old and goalies under 26 years old will
also get their
NHL experience factored into the equation.
**** simonT ages the players on their
actual b-day.... players that begin the season (usually first monday
in Oct) age 24/goalies 25... will be eligible for their
final rerank,
and not penalized for passin the age
barrier durin the season..... Simon set the b-day business, not
COACH....
****added 16 may 2024
16 may 2024 update..... this rule looks like it will be
updated... 3) Goalies with 80+ rank (starters) are expected to have near
30 wins/3.00 gaa/.900 sv pct to maintain rank... backup goalies are based on
what they do... a .500 record will keep their rank is the standard...... we
will find new stats that are to be the 'norm'... expect somethin close to
league averages from this previous season.... (rough guess would be
somethin like 3.25 - 3.50 GAA .875 sv pct or in that area ...)
22 MAY 2023 UPDATE... below is the general guidelines that
ive used so will simply send the usual note as very little changes with the
rerank process... scorin up a tick and fightin as usual goes down a tick...
weve lowered the fightin 6-7-8 years or so .... its been brought up that since
we draft a year behind we look at possible changes to affect the newly drafted
kids... but it wont be implemented this year... but well discuss it...
releasin/retirin old/over age guys to free up a spot for a kid may increase the
rank of the kid a bit... (check salary cap for cap space also)... as we
have been adjustin all salaries the last few years well up the cap a lil more
than the usual 1M/100K this year....note me if needed... k
... i always do pro 1st then farm ..sometimes a
'farmer' gets called up and i miss him when i do farm etc or vice
versa...... then ill ask for ya to send in guys i missed as i always
do... eyes get buggy/brain gets foggy /plenty of excuses... please keep in mind
its tough to rerank a guy when they dont play so kindly eyeball yer team
1st... lastly to save some time i only skimmed over the usual
'depth/dummies' and largely ignored all players under rank 60 this season age
22+ ... if they are still rank 57-58 or so and age 22-23 ish theyll most likely
be in unassigned when their contracts run out... if i miss a kid please say
so!!!!!!!!!!!!!!!! and ill be happy to eyeball.... nothin new below
this.....
copied this from 2017 file...
sim does auto rerank..... then I go over teams players and
roster.....
I pay particular attention to:
1) players under 25 ( guys with reranks left ....) check with nhl stats
etc.... coach stats... draft picked etc... some guys are easier than
others needless 2 say..... (remember I always use syd Crosby in my
examples).... a guy like Crosby would get a good rerank as he was a
1st round pick in nhl and coach draft.... others I hafta eyeball... havin a
huge farm season not always means a big rerank as farm easier 2
get goals-points-scorin as you can see.....
2) stars.... stars that have big seasons usually don't change much... a point
up or so..(unless they also get the nhl rank with it).. stars that have ok
seasons mebbe a point down or so..... stars that have lousy seasons
drop a bit more....
-rough guideline is as follows...
1) Forwards ranked 80+ need 1 point per game to keep their rank..
(or close.. a big +/- or bein EL still will help if slightly under...)
2) D men with 80+ rank need about .5 points a game and again a
solid plus or EL eligibility are accounted for...
3) Goalies with 80+ rank (starters) are expected to have near 30
wins/3.00 gaa/.900 sv pct to maintain rank... backup goalies are based on what
they do... a .500 record will keep their rank is the standard...
3) age... at the initial age 36 of retirement, if players start 2 suffer
in performance they will get hit harder by me .... also, the kids at an early
age that do very well will get a bigger bump .....
... I set the min-max at 10 point swing in the sim at the beginning of new
COACH and haven't changed it.... so no player can climb-drop more than that in
1 year.....
4) positions.... if a team has 200 goalies they wont all get reranked as
much as if they only had 4 or 5... just as sean used 2 do..... I always
said I would try 2 keep COACH as close 2 the old ways as
possible.... and im tryin to....
5) time played... guys that don't play...even EL guys... even top draft
picks.... wont get as good a bump if they don't play the previous year in
COACH...... but some gms draft a guy... and he rides the bench the entire
season until his rank goes up..... he gets a bit of a bump because he is under
25 and in the nhl if he is..i dont judge how we all manage our teams.... but I
don't help out if he doesn't play in COACH.. ITS TOUGH TO RANK A GUY THAT
DOESNT PLAY..... I try 2 follo the guidelines as much as possible in this
area..... never liked a lot of seans rules-guidelines..... but reranks
seemed very fair 2 me....
6) stats..... snipers get a bump in scorin or
shootin...etc...playmakers in passin etc.... that sorta thing... tough
guys in aggression...
7) I just skim over the depth guys.... they don't usually change much
from year 2 year..... big seasons will get a bump but not many depth guys have
big seasons.... i do look at team leaders...
then I post a note sayin if I missed anything lemme know.... as I usually
miss a few :)
SIM ranks all coaches and i do NOT adjust... and unnasigned I just quickly
eyeball... mostly for guys that were in the nhl..... League winner gets to
create 3 new coaches from this seasons retired players
.....
Back to Top
8. COACH INFORMATION
8.1 Hiring
....... fire the coach you
have..... go 2 the list and pick a new 1..... :)
* please send in fired coach name and new coach name
from list....
8.2 Contracts
All coaches can be signed for 1-5 years. Salaries are based on
their ratings so
a higher rated coach will usually want more money than a
lower rated one and
Farm coaches will normally earn less than a Pro coach as will
assistants.
When re-hiring a coach a team must pay a qualifying salary in
order to retain
them.
1 Year 2 Years 3 Years 4 Years
140% 130% 120% 115%
Example: A teams coach has completed his contract which paid him
400,000
pucks/year; the qualifying salary should the team want to sign him
to a new
2-year deal would be 520,000/year.
8.8 Retirement
The retirement age is 65 but a team can retain them beyond this
age provided
they keep them under contract. Once they are fired or not
re-signed after a
contract expires and they are of retirement age they will
retire immediately.... (when noticed) 🙂
At
the end of the Regular season all un-hired coaches who are of
retirement age
will retire.
At the age of 70 a coach will be forced into retirement and teams
will not be
allowed to sign players to a contract that would take them
beyond this age.
Back to Top
9. PLAYER MOVEMENT
9.1 Entry Draft
9.1.1 When?
This draft will be held at some point during the Off-season and
teams will be
given at least two weeks notice in order to
prepare.
If its not possible to hold a live draft, it will be
conducted via a "wish list"
submission method via email.
9.1.2 Rounds
There are 5 rounds in total and the order for the first round will
be partially
determined by a lottery, while rounds 2-5 will be in inverse
order of the
Regular season standings.
There is a small chance that players taken in Rounds One and/or
Two might
be re-rated prior to the beginning of the season. The Sim
will determine if
this happens or not and to how many players it happens to so
teams will be
contacted after the Draft if their players have been
re-rated. This makes
picks in Rounds One-Two a bit more valuable to hang on to.
9.1.3 Lottery
The bottom 5 teams are the only teams
involved.
The drawing is weighted to give the worst standing team the
greatest
chance to win with a 35% chance. The other 4 teams
have an 25, 18, 14,
and 8% chance to win respectively.
The winner of the lottery can move up the first round draft order
by up to 4
positions while teams can only fall back by 1.
Draft Pick EL Salary
Round -
1- 900,000
2- 800,000
3- 700,000
4- 600,000
5- 500,000
.
.
9.2 Trades
A team can trade players, players rights (unsigned players), draft
picks (within
the next two drafts), future considerations and pucks.
Players report to the same roster they came off of (if a player
was on the Pro
Roster of the previous team, he'll report to the Pro on the new
team)
When a team trades away a player within 4 weeks of the trade
deadline they
cannot get that player back on their team within one calendar
year through any
means.
A team can make a trade through most parts of the Off-season,
Pre-season
and Regular season. The Commissioner will make mention of
when it is legal
to trade.
The trade deadline occurs when its posted at the
beginning of the season..... itll be on the schedule....and on the
site....
... 2 team GMs cannot send their other team a draft pick by any
means..... : trade, FA, futures, etc...
9.2.1 Approval Process
unless ridiculous, all trades will go thru....
9.2.2 Trade Review
...see
above....
9.2.3 Future Considerations
If a team trades futures they must honor them before the next
Pre-season
begins unless a trade is being made in the Off-season in
which case they
have until prior to the following Pre-season to honor them.
If there are any
conflicts it will be up to the Trade Committee to settle
them.
9.3.1 Signing Process
... this changed a lil bit due 2
switchover.....
OPEN MARKET
- GMs send in offers on any player you like.. Name, Salary,
Years... ill post em in the following days Breakaway.... there will
be a 48 hour window, followed by a 24 hour window, then a closed
window..... if only 1 bidder on a certain player, he will report to
that team
- if more than 1 bidder makes it to the closed bid, I
will send all parties a note askin for a final bid... HI SALARY
ALWAYS WINS
- after you see a player is posted, and you also wish to express
interest, simply send in a note expressin interest, no need for a bid
at that moment as ill ask for a 2nd bid at the closed window....
- reminder farm players earn 10% of what their
salary lists while they play on the farm... example player makes 250K, he makes
25K while playin on the farm... full 250K when he goes to the
Pros..... however, after the certain maxed games on the pros (20 or 25) his
salary becomes the full 250k on the farm.... this is where the farm
cap can get tricky so keep an eye out as it will be
enforced....(a lil leeway will be allowed for injuries-suspensions)
***Compensation
- If you are the winner of a bid, and another team has that
player, (as ALL players rights are still owned by their riginal team
until released, signed or until Open Market is complete) ... compensation may
be required....below is a chart... based on players rank.... any questions send
me a note BEFORE biddin if unsure please...
**** Also note ALL teams have the right to MATCH
any offer, or accept the compensation.....and also bid on their own
players.....
- ALL unsigned players will be automatically released into the
unassigned pool after the Open Market ....
Compensation
80+ ONE 1st round
picks
75-79 ONE 2nd round pick
70-74 ONE 3rd round pick
65-69 One 5th round pick
9.3.2 League Average Salaries
This
is what salaries are based on for determining new contracts....
Value Salary
80+ values: 2,200,000
69-79 values: 1,000,000
58-68 values: 700,000
< 58 values: 500,000
9.3.3 Restricted Free-Agents
When "winning" offers are made to Restricted Free-Agents
that offer can be
matched by the team that owns his rights or they can opt for
Compensation
as outlined and they have 48 hours to make a choice.
Compensation Table:
ok... this seemed excessive.... its been altered.....
Salary Compensation
80+ ONE 1st round
picks
75-79 ONE 2nd round pick
70-74 ONE 3rd round pick
65-69 One 5th round pick
...
picks from either of the next two (2) draft years... to be decided between the
two (2) parties.... if unable to, the commish will decide.... if
a winnin team does not posses that pick, they will move UP
a pick (3rd to 2nd for ex...) so pay attention before you
bid :)
9.4 Waivers
There are two ways a player can be placed on Waivers and there is
a 15,000
puck compensation fee to claim a player off waivers, this fee
is paid to the
players former team. Teams claiming players off waivers must
honor the salary
and contract the player has.
.....yea I don't bother with all these fees....
- if a 2 team GM puts in a claim against their other team, their
claim moves to the bottom of the claim order, regardless of standing... in
other words, they will only receive the claim if no other team puts in a claim
against any player....
.
9.4.2 Demotion
When players are re-assigned from the Pro roster to Farm or
Practice roster
during the Regular season or Playoffs they might be required
to clear
waivers. Players exempt from having to clear waivers are: skaters
under
the age of 25 and goalies under 26. Players are placed on the
Waivers for
only 24 hours and the same procedure is used as in Section
9.4.1
Rookies do not have to clear waivers.
Players claimed by this means must be assigned to the Pro roster.
9.5 Releasing Players
A team can release a player at just about any point during the
year except
during times when rosters have been frozen by the
Commissioner. There is
a twofold penalty to release a player: 1) the cost is 65% of
his remaining
contract which comes off the teams budget,
A team cannot release a player who is injured or
suspended.
... a player that is age 36 or older and released
will retire....
If a team releases a Restricted Free-Agent, there is no financial
or cap penalty,
they simply give up the rights to that player.